Moreover, “most examples of workplace gamification are competitive in nature,”which means that one worker’s success comes at the price of a colleague’s failure. No wonder that even a prominent video game designer refers to gamification in the workplace as “exploitationware.”
Oké, ik zag er niet zoveel kwaad in. Maar omdat Kohn in “Punished by Rewards” zo overtuigend aantoont hoeveel negatieve effecten competitie met zich meebrengt moeten we dit toch maar serieus nemen.